Playing the download version of the game is highly recommended.

A hero's journey isn't one of constant victory; Thalius knows that extremely well. But he's never down for the count for long. Whenever he's captured by his arch-nemesis Xinali, he's able to use his wiles to piece together clues from the villainous mage's evil monologues in order to get back on his feet.

Except...Thalius didn't get much sleep last night. So when he wakes up with his arms bound to a dungeon wall at the very end of the speech with a menacing silhouette walking away from him, he's kind of at a loss.

A Bit Tied Up is a comedy-fantasy micro-VN created in two weeks for O2A2 Queer Edition.

Features:

  • 960 words
  • 1 CG
  • 4 endings
  • A hero and a villain with a really weird relationship
  • Option for audio captions (version 1.1 only)
  • Option for image captions (version 1.1 only); press V to also enable text-to-speech

Content warning: Non-consensual bondage, mentions of violence, sexual innuendo, strong language; 17+ recommended. This game does not contain any explicit sexual content.

Credits

Additional assets used (click to view)

If you enjoyed this, feel free to check out my other fantasy VNs:

Updated 1 day ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.2 out of 5 stars
(22 total ratings)
AuthorNatasha Luna
GenreVisual Novel
Made withRen'Py
TagsComedy, Fantasy, Funny, josei, LGBT, LGBTQIA, Male protagonist, Multiple Endings, Narrative, Queer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any), Touchscreen, Smartphone
AccessibilityColor-blind friendly, Subtitles, Blind friendly

Download

Download
A Bit Tied Up 1.1 (Windows) 72 MB
Version 1 Jun 01, 2023
Download
A Bit Tied Up 1.1 (Mac) 77 MB
Version 1 Jun 01, 2023
Download
A Bit Tied Up 1.1 (Linux) 64 MB
Version 1 Jun 01, 2023
Download
A Bit Tied Up Jam Version (Windows) 70 MB
Download
A Bit Tied Up Jam Version (Mac) 65 MB
Download
A Bit Tied Up Jam Version (Linux) 63 MB

Install instructions

  1. Unzip ABitTiedUp zip file
  2. Launch ABitTiedUp executable within the ABitTiedUp folder

Development log

Comments

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(+1)

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB

(+1)

I really loved this! I wished it was longer to see more of the shenanigans ^.^ Loved the hero's design!

Loving the tongue-in-cheek tone of this game. Well done!

(+1)

Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag".  The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's.  but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all.  Do you have "screen reader" or "text to speech" support?  Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them.  Thank you for any information you can provide, it's very much appreciated! :)

(+1)

Hi! The game makes use of optional image captions for the in-game illustrations, which can be used alongside the built-in text-to-speech (enabled by pressing V on the keyboard). Along with the toggle in the settings menu, the player is given the option to enable image captions on first startup and the game is fully playable with the keyboard. For the most part, the game is playable with a controller (although the controls can't be natively remapped), but the text-to-speech function itself cannot be activated on a controller without using a third-party tool to remap a button to V.

That said, I'd also like to point out that while text-to-speech is available in both downloadable builds of the game as it's built into the engine I used, the image captions themselves are only in the 1.1 version.

Thanks for reaching out! 😄 I'll add the information on how to enable text-to-speech to the game page; it's a native Ren'Py feature, but it slipped my mind that most people aren't familiar with all of that engine's commands/keyboard shortcuts.

Thanks for the response and sorry it took me so long to reply.
All recent renpy games do have TTS and the provision for alt text built in, but keyboard nav, actually adding alt text, not using visual only puzzles, text alternatives for vital visual indicators ETC, that's all up to the dev. So that's why it's nice to know in the description what you've done specifically. :)
Seems like your kicking ass at the blind accessibility based on what you've said though, so thank you very much!

I would have loved to hear about what the villain does next with Thal, but I still got a good laugh out of your story! Thanks!

The phone arc conclusion was unexpected !

(+1)

this was so funny, thalius has a really funny voice about them that i really got a kick out of a few times, which is impressive in such a short game! would totally love to see more of them as a protagonist, love a good disaster bisexual. 

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I like the comedy in this! The 'phone' is my favourite action because it came as a surprise that it actually does something.